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©2009-2010 ~thefuguestate
:iconthefuguestate:

Artist's Comments

When the humans impetuously decide to invade the cherno home worlds, they find themselves at a vast technological disadvantage. A scene from one of my stories. (Click here [link] for the central panel by itself)

Female model - My gorgeous and totally wonderful gf :iconzaynabzee:

Stock used (deep breath...)
Futuristic armour - selficide-stock [link] & [link]
Male head - tigg-stock [link]
Sword arm - disscordia [link]
Sword parts - `FantasyStock [link]
Male mask - closemyeyes-stock [link]
Foot prints - :iconhellfire-stock: [link]
Female heads - myzzeriestock [link] & [link]
Shooter mask - iws-stock [link]
Other mask - doko-stock [link]
Shooter hair - iardacil-stock [link]
Dying soldier - jademacalla [link]
Soldier's wound - sasiestock [link]
Torn fabric detail - konfusion-designs [link]
Ship - dmaland [link]
Landscape - distortedsmilestock [link]
Sky - matrija-stock [link]
Border - myxhopelessxheart [link]
Background - =elenulin [link]

(...Phew! 19 is that some kind of new record? Big thanks to all the stock artists :hug:)

Comments


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:iconjademacalla:
Very cool image, love the framing.

--
-----
Host of PORTFOLIO and DS2. Autumn Country's liaison to the real world.
:iconmyxhopelessxheart:
nice work, cheers for the message x
:iconsegundus:
That looks like a lot of work. Personaly I think it's well done, but I still think the people looks a little like they don't belong there. It's something about the light I think.

--
"Every man dies, not every man really lives."

"It is the infirmity of little minds to be dazzled with everything that sparkles."
:iconthefuguestate:
I think you may be right. The characters just don't look like they belong there and every so far has mentioned lighting. Cheers, at least I know what to work on when I re-do this peice :)
:iconthefuguestate:
Storing this crit here so I remember what ~alovernotafighter said:

I think everything is pretty well executed. I think the lighting is excellent. However, part of the problem is because of the 3D stock. The lighting is different on it, so you may want to use a texture or add a reflection from the building or something like that. The only other thing is the hair from the middle model isn't quite cut out right. I suggest using the smudge tool on the lowest size on 70% to just make a few more hairs flow out (but don't go all-out). Overall I think you've done really well, especially with 3D stock images, since most people aren't very good with them. I hope this helps some :)
:iconmongey:
this is a very interesting work I dont see alot of thing that have alot of elements included , I like it but I dont know why the frame ?
:iconthefuguestate:
Cheers :). I included the frame largely because I hadn't really done one before and just wanted to experiment. Also the asymmetric panelling looked slightly strange by itself. I did have some reservations about the frame, which is why I also did this version [link] but people seem to like it less...although that might just be because they like gore.
:iconmongey:
anyway it works very good for you I like it more without the frame I feel the frame is distracting anyway everyone has his opinion :)

Details

January 30, 2009
5.6 MB
423 KB
1280×1023

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